Aug 26, 2007, 05:27 PM // 17:27
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#1
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Anet is learning how to deal with the bot situation?
anyone realised in GW:EN there isnt any sign posts, and u cant auto run to merchants? ...
GG bots.
and GG Anet =]
maybe they will do this to all the campaigns?
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Aug 26, 2007, 05:30 PM // 17:30
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#2
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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You cant auto run to merchants? How so?
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Aug 26, 2007, 05:45 PM // 17:45
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#3
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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and you CAN auto run to exits dont need signposts anymore. Yeap they really are doing a good job. LMAO
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Aug 26, 2007, 05:46 PM // 17:46
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#4
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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ive just realised its only in main towns, the merchants are behind stalls, so u can reach then, so you got to go upto them manually.
all the outposts have signs and u can autorun to merch ;(
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Aug 26, 2007, 06:13 PM // 18:13
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#5
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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yeah they are. "put all the rare skins to drop in PvE, then they won't need gold-sellers and bots!"
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Aug 26, 2007, 08:27 PM // 20:27
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#6
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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How does that make any sense? Bots can just click around walls to get to the merch, or just click on the outside of an outpost.
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Aug 26, 2007, 10:40 PM // 22:40
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#7
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Bots will find a way.. sadly
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Aug 27, 2007, 03:37 AM // 03:37
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#8
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Jungle Guide
Join Date: Apr 2006
Profession: Mo/W
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Quote:
Originally Posted by onerabbit
anyone realised in GW:EN there isnt any sign posts,
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Hmm yeah no sign post instead they have the location tagged to the zone portal, so much easier.
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Aug 27, 2007, 07:47 AM // 07:47
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#9
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Frost Gate Guardian
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First off, this annoyed the hell out of me all weekend.
Secondly, bots will just zone somewhere where they can autorun to the merchants. It's far from difficult to travel around to different locations, the map always zooms into the same spot, so it's just a matter of finding the right position for the mouse so that it zooms directly over some outpost. then its just a matter of clicking and going to the merchant, then back up to wherever they need to go.
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Aug 27, 2007, 09:05 AM // 09:05
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#10
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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I think the real reason bots are missing is that an exploit allowing creation of accounts without an actual access key has been fixed.
3000 bannings per week will take a good chunk out of the botter base, now that they are no longer able to create free accounts.
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Aug 27, 2007, 10:09 AM // 10:09
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#11
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Jungle Guide
Join Date: Apr 2006
Profession: Mo/W
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Quote:
Originally Posted by Iuris
I think the real reason bots are missing is that an exploit allowing creation of accounts without an actual access key has been fixed.
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I don't think that was ever a game exploit, more of a user account one. You could create an account with out an access key; but you couldn't play the game.
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Aug 27, 2007, 10:30 AM // 10:30
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#12
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Fine, then it was something else. Whatever it is, it seems to be working.
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Aug 27, 2007, 10:32 AM // 10:32
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#13
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Iuris
I think the real reason bots are missing is that an exploit allowing creation of accounts without an actual access key has been fixed.
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Are you sure there was ever such exploit? I find it kinda hard to believe anet would not leave such bug live for more than hour after discovery.
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Aug 27, 2007, 11:48 AM // 11:48
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#14
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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All I know is that one of the recent fixlists included the fixing of such an exploit. I found the idea just as incredible as you do, believe me. Given that reports of missing bots have surfaced since, and someone there pointed the exploit out, I considered a connection plausible.
Perhaps Roshi could tell us more about it, since he seems to know more about the details.
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Aug 27, 2007, 11:57 AM // 11:57
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#15
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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I seem to recall it was abusing the free trial keys.
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Aug 27, 2007, 12:47 PM // 12:47
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#16
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Jungle Guide
Join Date: Apr 2006
Profession: Mo/W
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Quote:
Originally Posted by Iuris
Perhaps Roshi could tell us more about it, since he seems to know more about the details.
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All I know is that I'm not building any mountains out of mole hills.
Quote:
Originally Posted by Guild wars - game update notes, friday, August 10th
Bug Fixes
Removed the ability to create a Guild Wars account without a Guild Wars Access Key.
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Now it doesn't mention anything about playing or exploits. All it does say is they Removed the ability to create an account without an Access Key.
Now using my normal powers of logic, I assume it means that before the fix you were able to create an account for the game without actually have access to the game.
Now if you want spectulation:
Who know maybe it was useful for account scams, or access to the online store.
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Aug 27, 2007, 12:52 PM // 12:52
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#17
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Jungle Guide
Join Date: Apr 2006
Profession: Mo/W
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Quote:
Originally Posted by Fay Vert
I seem to recall it was abusing the free trial keys.
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Likely but hard, you only have around 10hrs, to level a character to 20 and farm 24/7, oh wait that means u wouldn't get a full day out of a single bot!. Now included that they also are blocked from trading with other accounts, it means all items would need to be dropped in an instance for transfer.
But back to more mill of hearsay, It could be connected to the account fix in some way. Creating an account and keeping it going with trial keys, but hey since logic has no bearing in general forum discussion its possible.
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Aug 27, 2007, 12:54 PM // 12:54
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#18
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Remember in Asia, you don't buy the game but pay an monthly fee. It may be they added a "step" to help cut down people using the Asian subscription for bot use.
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Aug 27, 2007, 01:38 PM // 13:38
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#19
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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The big question is - will you even see bots in GWEN?
I mean - unless we are dealing with stolen accounts - how many players-behind-the-bots will actually purchase 2 games with the req or bringing a char to lvl 20 to even get to the other game? It just seems to much of a problem - unless the rewards will REALLY be good!
I mean - were the bergen bots the Mo/D (that's what I was using) ones OR were they the Mo/something else?
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Aug 27, 2007, 02:20 PM // 14:20
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#20
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by upier
The big question is - will you even see bots in GWEN?
I mean - unless we are dealing with stolen accounts - how many players-behind-the-bots will actually purchase 2 games with the req or bringing a char to lvl 20 to even get to the other game? It just seems to much of a problem - unless the rewards will REALLY be good!
I mean - were the bergen bots the Mo/D (that's what I was using) ones OR were they the Mo/something else?
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Altrum Ruin bots are from Prophecies....does that count?
When spiritbond was still used in Shiroken farming, there were botters in Harvest Temple. Thats practically beating the whole game just to farm.
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